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Showing posts from October, 2022

Forging the Blade

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The Soul Reaver I will be recreating the Iconic Soul Reaver using Maya and other various software's for rendering and texturing the blade. The Weapon must reassemble the Soul Reaver wielded by Kain at the end of Defiance . I chosen this weapon in particular because is was very memorable for kid me at that time, and yet after all these years, I still have those memories and the iconic blade is still one of the most badass design for a dark fantasy sword. My own Thoughts About Weapons in Games I use to draw weapons and characters when I was in school and college, they weren't the most creative but I really enjoyed making doodles of weapons in particular. I always wished that one day I'll make them "real". Of course it would be insane to actually forge one of those weapons, but what if I use that creativity and skills to create them in 3D instead. Why the weapon are interesting and how they are implemented in the game: I think that weapons in videogames are one mo

The Soul Reaver Reboot

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The Legacy of Kain The Legacy of Kain is Series of primary Action-Adventure Games created by Crystal Dynamics and Published by Eidos Interactive , released between the years 1996 and 2003. All the main games of the franchise are available to be purchased in Steam  currently. My Experience I had the chance of playing The Legacy of Kain: Defiance  long time ago with my old PlayStation 2 .  I still own the original disk and the PS2 till nowadays.   I played and completed this game many times during my teenager years in Italy. The game holds a special place in my memories, it was very unique for that time, and I would like to consider one of my favourite of the PS2 alongside more known masterpieces like:  Prince of Persia: The Sands of Time ,  Tom Clancy's Splinter Cell  and  Grand Theft Auto: Sand Andreas , and yes I also own copies of these games in my room. I played The final Game of the Franchise, Defiance, an very unique experience, it was the first game that combined two diffe