Forging the Blade
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvPwu8Xh0Ewa_fVZFLv2MSEiG-CBprTbeOOKUYA7kVFekqKqGZQKDAVFBs9PxtxVMiYchlEqkc8CcjFVc73Y1h8ZmfHZlYpv2kU_noRRJ16t_4OTHKRxiRvTO-iHPZXIw8HRe4t8orszqdchb_f0Q6uevJRNuFsTJjXqasqnNv2BrNCHtvM3vbpfSD/w269-h350/aa.png)
The Soul Reaver I will be recreating the Iconic Soul Reaver using Maya and other various software's for rendering and texturing the blade. The Weapon must reassemble the Soul Reaver wielded by Kain at the end of Defiance . I chosen this weapon in particular because is was very memorable for kid me at that time, and yet after all these years, I still have those memories and the iconic blade is still one of the most badass design for a dark fantasy sword. My own Thoughts About Weapons in Games I use to draw weapons and characters when I was in school and college, they weren't the most creative but I really enjoyed making doodles of weapons in particular. I always wished that one day I'll make them "real". Of course it would be insane to actually forge one of those weapons, but what if I use that creativity and skills to create them in 3D instead. Why the weapon are interesting and how they are implemented in the game: I think that weapons in videogames are one mo