Conclusion Masters of Art in Game Design
The journey of creating these models has been both a creative and technical endeavor that ties directly into the goals of my Master’s project. Each model I designed, from the cursed skull lantern to the ink rapier, the ocean hand blade, and the wind staff, represents a deliberate effort to explore how 3D assets can seamlessly integrate into various game worlds while maintaining their individuality and functionality. This project allowed me to dive into the art direction, gameplay mechanics, and immersive storytelling of games like Sea of Thieves, Elden Ring, and The Legend of Zelda, drawing inspiration from their unique aesthetics and systems. The central challenge I set for myself was to create assets that not only look like they belong in these games but also enhance their gameplay and world-building. For example, the cursed skull lantern fits the dark, mystical tone of Sea of Thieves with its eerie glow and summoning portal mechanic, which could introduce dynamic enemy encounters or...