Posts

Designing a Timeless Blade

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The Hidden Blade The blade was crafted by an ancient Isu race, and designed to be timeless. Its simplicity is striking, featuring a sleek black leather sheath that elegantly encases the blade. here are some sketches that I made Starting the 3D Modelling process I created the model using the reference image that I found on Pinterest I downloaded a Skull Low Poly model from sketchfab  and imported the model into my scene, I adjusted it to fit the top part of the blade holder. I completed the texturing process and uploaded my model to Sketchfab

Restarting New

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 I recently moved out of my house, which affected me and my work routine, I had to restart everything from the basics. First, my goal was to buy, assemble, and build a powerful computer, I looked up PC parts and tools and I managed to make it work correctly after some trials and errors. This is the first blog post from the new PC. It is a good opportunity to relearn the basics of game design starting from the very first thing: choosing what software to use! I downloaded Steam where I purchased Substance Painter 3D (2024 Edition) and downloaded it. From Steam I installed Blender and OBS.  I highly recommend downloading the software above, because they are useful tools for creating 3D models with textures. I also Installed Autodesk Maya, because I'm currently a student enrolled in Uclan I can use this software for some extra months. I was playing Assassin's Creed 2 recently, and I captured an interest in the iconic Hidden Blade .  A drawing of Ezio I found Online The question i

GMTK Game Jam 2024 - DAY 1 - Ideas

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 I got contacted by some random guy on Steam, because he was interested in my review for Substance Painter 3D 2024 version  This is The Trailer  for the Game Jam The guy is working on this Jam with a small group of friends, I took the occasion to join them and work along them to improve my skills. I Joined their discord, and I started collecting the Ideas and goals for the game The rules The Idea Scaling Shift Overview "Scaling Shift" is a 3rd-person puzzle-platformer game where players take control of a versatile robot named "Shift," equipped with a powerful scaling beam. The objective is to navigate through a series of intricate levels, each filled with obstacles, puzzles, and challenges that require creative thinking and precise control over size manipulation. The core mechanic centres around the ability to resize objects in the environment, from tiny to gigantic, to overcome obstacles and solve puzzles. Mechanics: Scaling Beam The robot is equipped with a unique

Creating a Seamless Experience

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With my last project: Neo Tokyo Drive I managed to Create a Small Playable game using all the tools and software available to me. Notes 📝 - I planned the game on my notes using pen and paper. I had a clear vision of making a small driving game that could be played, simple enough for the player to understand and easy to play. Originally I wanted to incorporate coins pick-up system, similar to Mario Kart, but due to lack of time and space I posted it. Drawing the game and allowed me to map and plan ahead to be more efficient on my task. 3D Models 🎲 -  used a Car Model I found on Sketchfab. I used the Reverse Texturing, learning how to modify existing Textures to my advantage. To build the city I took models from various sites and modified them accordingly to my needs and I blended them all in Unreal Engine. Mainly the models are all from Megascan Quixol, some model are from Sketchfab. They  Animation 🎬 - I then had to dismantle the Car in Maya and Blender to figure out how to Animate

Assets and Building a City

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 I want to complete the Cyber City, to archive this I need lots of assets, but I don’t have lots of time to make as many assets as possible, my goal for this project is to make transform the Small Track in Unreal Engine 5 into a City. got assets from Megascan I started with looking for some Reference  I want to make sure that the player enjoys the vibrant colours of the theme, to capture this I need assets that highlight neon elements and have Sci-Fi or futuristic designs. Originally I was planning on Using Unreal Engine 5 assets from the Marketplace to build the city but I discarded that option because it wasn’t possible to create the game according to the vision I have in mind. I got these assets from Megascan  These assets will work fine for my game. The next step is to position the assets correctly around the map and start building the city Some assets have lights from the textures, for now the city is dark and the player won’t be able to see anything. I worked on the Lighting on t

Notes 📝

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 These are sketches and notes that I took while processing the ideas for my game. I had in mind to make a simple phone racing game, the player can hold to accelerate and release to slowdown. Simple mechanics for the game. The player will collect some coins in the Track The more the player collects the higher the value it gets.