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GMTK Game Jam 2024 - DAY 1 - Ideas

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 I got contacted by some random guy on Steam, because he was interested in my review for Substance Painter 3D 2024 version  This is The Trailer  for the Game Jam The guy is working on this Jam with a small group of friends, I took the occasion to join them and work along them to improve my skills. I Joined their discord, and I started collecting the Ideas and goals for the game The rules The Idea Scaling Shift Overview "Scaling Shift" is a 3rd-person puzzle-platformer game where players take control of a versatile robot named "Shift," equipped with a powerful scaling beam. The objective is to navigate through a series of intricate levels, each filled with obstacles, puzzles, and challenges that require creative thinking and precise control over size manipulation. The core mechanic centres around the ability to resize objects in the environment, from tiny to gigantic, to overcome obstacles and solve puzzles. Mechanics: Scaling Beam The robot is equipped with a unique

Creating a Seamless Experience

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With my last project: Neo Tokyo Drive I managed to Create a Small Playable game using all the tools and software available to me. Notes ๐Ÿ“ - I planned the game on my notes using pen and paper. I had a clear vision of making a small driving game that could be played, simple enough for the player to understand and easy to play. Originally I wanted to incorporate coins pick-up system, similar to Mario Kart, but due to lack of time and space I posted it. Drawing the game and allowed me to map and plan ahead to be more efficient on my task. 3D Models ๐ŸŽฒ -  used a Car Model I found on Sketchfab. I used the Reverse Texturing, learning how to modify existing Textures to my advantage. To build the city I took models from various sites and modified them accordingly to my needs and I blended them all in Unreal Engine. Mainly the models are all from Megascan Quixol, some model are from Sketchfab. They  Animation ๐ŸŽฌ - I then had to dismantle the Car in Maya and Blender to figure out how to Animate

Assets and Building a City

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 I want to complete the Cyber City, to archive this I need lots of assets, but I don’t have lots of time to make as many assets as possible, my goal for this project is to make transform the Small Track in Unreal Engine 5 into a City. got assets from Megascan I started with looking for some Reference  I want to make sure that the player enjoys the vibrant colours of the theme, to capture this I need assets that highlight neon elements and have Sci-Fi or futuristic designs. Originally I was planning on Using Unreal Engine 5 assets from the Marketplace to build the city but I discarded that option because it wasn’t possible to create the game according to the vision I have in mind. I got these assets from Megascan  These assets will work fine for my game. The next step is to position the assets correctly around the map and start building the city Some assets have lights from the textures, for now the city is dark and the player won’t be able to see anything. I worked on the Lighting on t

Notes ๐Ÿ“

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 These are sketches and notes that I took while processing the ideas for my game. I had in mind to make a simple phone racing game, the player can hold to accelerate and release to slowdown. Simple mechanics for the game. The player will collect some coins in the Track The more the player collects the higher the value it gets.

Necromancy ๐Ÿ’€

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I wanted to share a fascinating project I've been working on for quite some time now. As a solo creator, the journey has been incredibly fulfilling, albeit challenging. My latest endeavour involves crafting a unique weapon that harnesses the power of necromancy๐Ÿ’€ To bring this vision to life, I began by sourcing various models from Sketchfab, an amazing platform filled with creative works. I downloaded several models that intrigued me, each with its own unique elements and design features. After carefully studying these models, I meticulously dismantled them, extracting the most useful parts. ⚙️ With these components at hand, I embarked on the next phase: assembling a completely new creation. The goal was to design a mace, but not just any ordinary mace. This weapon had to be something truly distinctive, a blend of functionality and dark magic ๐Ÿ”ฎ The process wasn't just about assembling parts; it was about reimagining them, breathing new life into them. The models I used from S

Weapon Holder

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 I gathered some materials to make a weapon holder for a rifle The weapon holder must be able to contain this rifle I also made an extension for the rifle. I experimented a bit I used this Orange Vector Design on the case. I made some textures I uploaded the model into my Unreal Project This is how it shows in game I also replaced the Rifle muzzle