Noctem

Another game that caught my attention is RETOOLED , another first person shooter with a interesting design and look. I really like how this game is presented and how the world is structed and coloured. I really like the the models and they way they are designed in game.
I followed some game developers who were building similar FPS.
I went in YouTube and found David R. B. channel, I got really motivated on making my own game after watching is videos. I went looking for more of his work on Twitter.
I checked his game on steam, I really like the style he used and the way he created the models, light and weapons on Arcadian Rift game.
Watching this video made me realize that i need to put lot of work and dedication on my project to make it look way more cooler and improve my skills as Game Designer.
I went In Unreal Engine 5 and started my own project. I want to make really cool weapons for a sci-fi game, I already got my weapon design from my first week on campus in My Pinterest.
I decided to call my game Noctem, from the Latin world for Nightfall, the "game" will be a small testing field for my 3d models so that I can showcase my skills.
I won't be able to make the next Ultra Kill in 4 weeks but I can make badass cool looking guns to showcase my creativity. everybody know how guns work in game, so I will be easy to make them functional in game.
My main goal is to create a weapon showcase were the player will be able to interact with different weapons and connect each parts to a main gun. I am very confident with my 3D skills and focus on making the weapons unique, at least I would like to have 3 different main weapons and 2 different attachments for each socket in the gun.
The weapons list:
- Main - Rifle
- Secondary - Pistol
- Heavy - Machine Gun
The attachment list:
- Barrel
- Stock
- Energy
- Scope
I will also add some small component for gun A








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