Blueprinting with Friends
I been following lots of different UE5 Tutorials on YouTube to figure out a way to make the game engine work, I spent the last the weekend researching and practising blueprints on UE5, and when needed, going back in Maya to change and adapt my gun parts, constantly switching between Maya and unreal just to make sure everything was going smooth and made more parts to import.
First I imported all the 3D models in Unreal Engine, and create sockets so that the models can be combined.
I made sure that all the models could be connected to each others and there no clipping issues between them.
GUN C
I followed This tutorial to create the blueprint to pick up the gun.
Today 12/10/22 I went in class to figure out a way to make my blueprints work.
I had some issues with my blueprint so I asked my follow comrades to help me out figuring out the logic behind the my blueprint and how i can connect the meshes into the socket of my Gun.
Some blueprint got disconnected from the main gun so we went back to reconnect the nodes and make sure it worked.
The gun body can be collected and equipped to the player character in game.
I detached the components because they were suppose to be separated from the main body and interacted separately. When collected they will be applied to the main body and the same type of attachment will be updated if interacted by the player
The blueprint to pick the gun up was working correctly. the issue was to figure out how to attach the components to the Gun.
I tried to create some blueprint nodes to make the meshes collectable but I had many issues on making them attached to the gun A.
I realized I was spending too much time working on my blueprint so I decided to take a break to focus on my 3D skills a bit. I made sure my models were all correctly UV mapped again and all the material were connected to the sources in unreal engine.
On 15/10/22 I spent some time with my lecture re analysing my nodes and we somehow manage to make it work. but the blueprint stopped connecting the meshes again.
This is the main node for the Barrel mesh A that suppose to be connected to the gun.
The blueprint to make sure the barrel mesh got updated between the types of barrel in game.
Moral of the Story, I'll stick with what I can do best, and that is clearly not Blueprinting.























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