Workaround

Concept Artist for Assets

Create concept and 3D Models of specific weapons and assets inspired by games that I played.

  • Complete tutorial Axe
  • Learn how to create 3D skulls for props and weapons
Create Specific weapons from games but with the same style - Stylized Weapons

I created blog pages for the games above exploring the depth of those games and how they mange to make the weapons relevant for the gameplay, story and incorporate them as core mechanic.

The Tony Hawk underground blog is on the way


Free Books for references can be found here:


Alice Madness Returns


The games above all share a important characteristic, the personality of their weapons, For Alice Madness Returns, each weapon was bizarre but functional in the game, they all worked correctly and they were fitting for the game atmosphere and style.

Legacy of Kain


Legacy of Kain had one important weapon, that was a key aspect of the franchise and the story. The Soul Reaver, the legendary vampiric blade was iconic at the time and the design and development team worked hard to make sure that the weapon was looking fearsome and important in the story. the gameplay was solid and the mechanics related to the Soul Reaver were unique and amazing for that time.

Bloodborne


Bloodborne must be the game with the most unique variety of weapons, Dark Souls and Elden Ring have lots of different weapons themselves, but Bloodborne add something to the mix, not only they all look different and incredibly fascinating, the weapons can also transform! yes that the cool part,. each one of the can transform with a single press of a button, also during combat or attack animation.

Tony Hawk's Underground


A skateboard is not a weapon, I know that, but the Tony Hawk's underground and it franchise manage to make the Skateboard a vital asset. The player is able to explore the world freely, equip unequip the skateboard as he pleases, make the character do tricks and combos with it. I mean that game manage to pull something so extraordinary with a single prop model, that was fully customizable in game 


Media

Weapons and assets are presented to us in various different medias.

Weapons in History


Sword forging

Spears and axes


Weapons in Books


Lord of The Rings - The Ring of Power


Harry Potter - The Elder Wand 




Weapons in Movies

Avengers Infinity War - The Infinity Gauntlet 




Weapons in Videogames

God of War - Leviathan Axe


Assassin's Creed - Hidden Blade



find literature references on designing assets

talk about concept art in general and slide in with weapons and assets

Theory of concept art design, in general how is created 

Contextual 


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