Checklist
Checklist
the core ip:
Going with the process of creating weapons
Drawing the sketch
Establishing the design
Proper design and my conclusion, and process of creation
the thought process and how progression, what designer needs to think to create the perfect match for the ip
- time, location and set
- get lost in the ip
- making decision in the material
- other ip related to him
- choice of style and theme
- logic behind the weapon
- what does the weapon do?
- functionality
- abilities (maybe)
Cthulhu Cultist
Non traditional item for worshipper of an old god.
Axe: Ghost axe that follows his victims, it can pass trough objects, it moves slower than a regular thrown axe, can be absorbed back by the cultist.
Staff: A particular weapon who can summon
Gun:
Harry Potter
Just a wizard with his new magical tools.
Axe: a peace of wood, that transform into a axe after casting a spell
Staff: living staff that transform into a snake and talks
Gun: mix of gears and steampunk, opens portals and takes time to recharge
Miyamoto Musashi
Adapted traditional weapons to the art of combat.
Axe: traditional axe that has been sharpened and adapted for 1vs1 combat in close distance or as throwing weapon, it can be.
Staff: modified for taking on multiple enemies, it has ropes attached to
Gun: imported gun from a distant land, the weapon has range and power but only a single shot, with a long time to recharge, not suitable for multiple enemies.
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