The Creation of the Pokeball Machine Recently i finished playing Pokeemon Violet and during my playthrough I was intrigued by the the idea of creating an asset for the game. I started doing some reaserces and I stumbled across the Pokemon Lab , in particular the machine that stored the pokeballs. The original Pokeball machine was just placed as decoration, the 3 starters were placed in the desk and ready to be chosen by the player. The Remake Machine from the first game has 5 Pokeball inside a glass container, protected by a password system. I want to create a simple model to represent the feeling of choosing your first started from the Pokemon franchise. First I need to work on the base model. My workflow will start with Maya. The first thing to create is a 3D Pokeball, I previously worked on this particular model, so I will recreate something similar. Once our main focused point is created, we need to make the base of the Machine. thankfully they are simple geometry, cylin...
The World of Concept Art The Idea My main goal for this Blog chapter is to discover, analyse and explain: Why are the weapons memorable in videogames. How and why they are designed that way, and why that particular style is used. In designing the iconic elements in games, what does the designer have to do, how does the concept artist design the weapon, how do they maintain the core elements, how do they make them iconic, how they create memorable prop designing. Why is that weapon important, the story behind it, the gameplay elements that brings, the distinct artistic design used, the shape, form and elements of concept for a particular weapon. These are the questions and thought I had when reading the concept Art book of Alice Madness Returns . I really Enjoy Dark Fantasy worlds, and this game offers the players a unique takeover of a classic tale. PRE-PRODUCTION The pre-production of Alice: Madness Returns started in mid 2008, inspired by a particular prequel. The Spicy Horse ...
One of the most exciting parts of this project was exploring how easy and intuitive it is to use Mixamo to pose and animate a character. For this task, I took a character model from Alice: Madness Returns, combined it with a scythe model I downloaded from Sketchfab, and brought the two elements together to create something dynamic and visually striking. The Process: Step by Step 1. Finding the Model I started by importing Alice's character model from Alice: Madness Returns. This game’s dark and whimsical aesthetic inspired me to create something equally eerie and captivating. Alice’s stylized design provided a strong foundation to work with, and the dramatic tone of the character made her a perfect candidate for this animation experiment. 2. Using Mixamo Next, I uploaded Alice’s model into Mixamo, an online tool that makes character animation incredibly easy. One of the best things about Mixamo is its user-friendly—no prior animation experience is required to get started. After up...
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