Emissive effects
I created adjusted a molten emissive effect for m axe to create a frost/ice weapon
I followed this video to learn the effect.
First I created a low poly model and a high poly version of the Axe
Then used substance painter to apply the textures and bake the high poly version i made for the model.
i'm not too happy with the way the model Looked.
Then I adjusted the emissive to create the Frost effect.
I made an Updated version for the textures of this Axe, I also changed some parts of the axe to make the model more interesting.
I went back on the textures for the model and I changed the way the model looks to give a Viking aesthetic, I also adjusted the intensity of the model tones and added an extra ring model with runes to make the model stronger and much more fitting for a fantasy Viking game.
Comments
Post a Comment