Veena colour testing

I been doubting my texturing skills and the way it impact my models, some if not most of the model from the past had solid low poly but the textures of those models were not that good.

I really wanted to practise my texturing skills and understand if is my models that need to be fixed or adjusted or is the textures themselves that needs improvements.

I will be practising with some models from sketchfab.

These models are free to download and I will used them for practise purposes.


I found this model on sketchfab, it has lots of details and I will use this model to practise textures for wood.


The model is very detailed, but is has a simple wireframe, so it is very optimal to practise texturing.


My goal is to create different wood textures for this model. but first I will simplify the model itself.


I then renamed the materials and adjusted the texture setting in maya so that I can export the model into substance painter.

I made sure to divide the textures in materials so they are easy to recognise


I created a group o the same instrument with the same parts but I adjusted the material name for each one of them by adding a number at the end of the texture format name

example m_body1  -  m_body2  and so on for each component


The very wood texture that I could think of is the simple wood with silver components.

I made 4 different version of textures for this model.






These are the textures i did for the model, i understood the importance of the UV layout and how it would affect the model texturing and baking process. 

the models did not have complex components and even with simple textures they still be able to express the various materials such as wood and ivory of the model.










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