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Showing posts from December, 2023

Creating a Spell Book

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 I started working on my spell book, my goal is to keep perfecting my texturing skills, i want to create a faded emissive effect in this project. I took inspiration from these spell books I started working on the base shape of my book I created the back of the book I started adjusting the model to make it look like an open book I was UV mapping each part so it would be easy. I started adjusting the book and inserting small details that i think would fit the spellbook aestetics I do wish to create a effect were the letters are coming out from the book I spent the day bevelling edges on ZBrush to get used to it. Then I exported all the parts from the software in FBX format and I imported them all one by one in Maya and grouped them up with the rest of the high poly. I made sure that the names were matching with the low poly versions. Then I checked the UV and exported both models in FBX format. First I reimported the Mesh into substance, by having the same name it will reimport correctly