Creating a Spell Book
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvZ-NTJIdqBkaVckj1GLN2PaCM6Hr3ZE8RgxLPi2AMxnv8td7n5TPHnsaI7JkurWzeDVfDnR5TU7hMLO_IogNHBtyRZDIKnBA7D-zHBVeNuC4grz6HC66_NFxb_2qzTc9j9PzugBsCrHRVKJx7ERxn-UP-Dm8tb5iWxvgRCiGvlC5bGmQ60FddbDh37sI/w552-h314/1.png)
I started working on my spell book, my goal is to keep perfecting my texturing skills, i want to create a faded emissive effect in this project. I took inspiration from these spell books I started working on the base shape of my book I created the back of the book I started adjusting the model to make it look like an open book I was UV mapping each part so it would be easy. I started adjusting the book and inserting small details that i think would fit the spellbook aestetics I do wish to create a effect were the letters are coming out from the book I spent the day bevelling edges on ZBrush to get used to it. Then I exported all the parts from the software in FBX format and I imported them all one by one in Maya and grouped them up with the rest of the high poly. I made sure that the names were matching with the low poly versions. Then I checked the UV and exported both models in FBX format. First I reimported the Mesh into substance, by having the same name it will reimport correctly