Unreal Notes
To activate physics in models
To allow a character to move the object around in the world by physically moving it
I followed a couple of tutorials to get some basic blueprints going on.
I followed this Tutorial to pick up coins and crystals items in Unreal Engine
The Crystal are collected by the player
And i used this Tutorial for the enemy animations
A friend of mine helped me out with the blueprints for the weapon, we are currently working on implementing a weapon management system for the game, it will take some time but it is possible to get it done.
I also imported Josh Level design and combined it with the assets of the market place, I do wish to continue focusing on 3D modelling, but I also want to have a look at the blueprints and how it all get combined together.
I made some blueprints with the help of Amar, and I asked him to get some weapon animations, and equip/unequip blueprints for each of my weapons, and also switching between them.
These are the assets packs that I used
I then moved the skeleton mesh into the level, I also imported the crystal models that I made and the blueprints from the tutorials,
I started working from josh level blockout and i used some assets to make a quick Vulcano scene.
I started testing the viewpoint for my Flameburst model
The entrance for the level
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