Game Animations
What type of gameplay I want to include?
I want to mix FPS with hack and slash, so that players can mix a it of both
There are many examples I would like to show
Let's starts with this video: ENENRA - Level Based Combat UE4
Here the player is controlling the character from 3rd Person Perspective
Let's starts with this video: ENENRA - Level Based Combat UE4
Here the player is controlling the character from 3rd Person Perspective
This is the tutorial for the Crosshair , it is very useful while making a FPS game.
Mechanics
for this game I want the player to be able to use the rifle and the sword together in combat.
I wanted to polish the shooting gameplay first and some of the environment mechanics then move to the melee system,
Blending in melee and fps gameplay, to do this it require to have certain other mechanics. and animations that ties both together. then we have the mechanics for the level. The blueprints that you made last time were solid and they did the job. the rifle gameplay is actually fun and the enemies are responsive. even if they are not much of a treat because the player doesn't die, here comes in the death and respawn system, and healing system these are the priority atm, then comes the exploration were I need interactable doors, that I the player can press a button to open, this button has been placed around the level and is the orange one, it activates some yellow sliding walls all scattered around the level. I have animations for this in the project, the player press the button and all the door in the level open, the player can reactivate that and all the yellow doors will close, this is a level mechanic. then we can work on the melee system, that is the one that is a bit weird atm, because it doesn't seem responsive and it needs fixing.
to make it simple:
Player Death
Player Respawn
Enemy Death
Enemy Respawn? (if health respawns so would the enemies after a 5-6mins)
Health spawn Points around the level (it will heal the player when damaged on contact)
Buttons and doors around the level
Then we have the player mobility (some of these mechanics are already in the game but needs animation attached to it)
Running
Sliding
crouching
Wall Running (sideways)
Wall running Upwards (you can use the ledge climbing animation for now)
Wall Hanging (when close to edge)
Falling (player falling animation)
Jumping + Double Jump (different animation if possible)
Remember that the player can still aim and shoot while doing some of these actions (expert when the player hands are used to climb or press buttons)
Shooting Mechanics
Player can shoot and reload, while walking and or running
Melee Mechanics
Player is able to use the melee weapon to attack enemies closer to them
If used after jump/falling the player will dash forward
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