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Showing posts from October, 2024

Designing a Timeless Blade

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The Hidden Blade The blade was crafted by an ancient Isu race, and designed to be timeless. Its simplicity is striking, featuring a sleek black leather sheath that elegantly encases the blade. here are some sketches that I made Starting the 3D Modelling process I created the model using the reference image that I found on Pinterest I downloaded a Skull Low Poly model from sketchfab  and imported the model into my scene, I adjusted it to fit the top part of the blade holder. I completed the texturing process and uploaded my model to Sketchfab

Restarting New

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 I recently moved out of my house, which affected me and my work routine, I had to restart everything from the basics. First, my goal was to buy, assemble, and build a powerful computer, I looked up PC parts and tools and I managed to make it work correctly after some trials and errors. This is the first blog post from the new PC. It is a good opportunity to relearn the basics of game design starting from the very first thing: choosing what software to use! I downloaded Steam where I purchased Substance Painter 3D (2024 Edition) and downloaded it. From Steam I installed Blender and OBS.  I highly recommend downloading the software above, because they are useful tools for creating 3D models with textures. I also Installed Autodesk Maya, because I'm currently a student enrolled in Uclan I can use this software for some extra months. I was playing Assassin's Creed 2 recently, and I captured an interest in the iconic Hidden Blade .  A drawing of Ezio I found Online The question i