Rare opened a position for 3D Marketing Artist, and I intend to get that role. This is an amazing opportunity to showcase my talent as artist. I have decided to make a video explaining why I am a good fit for Rare. OUTLINE Introduction (10-15 seconds): Greet the Rare team as Mox, briefly share your love for Sea of Thieves, and explain your excitement about the 3D Marketing Artist role. Include visuals of Sea of Thieves gameplay and your favorite moments from the game. Why You Love Rare (15-20 seconds): Highlight Rare’s creativity, inclusive culture, and their dedication to storytelling. Showcase your personal experience, like attending SoTFest or playing the game extensively. Your Skills (20-30 seconds): Display your 3D models and animations in a Sea of Thieves-inspired style. Briefly mention your technical expertise (Unreal Engine, stylized art) and community engagement skills (YouTube or promotional experience). Include before-and-after examples of your work to emphasize your skills....
Mechanics Combat system Mixed Melee and Ranged weapons Switch between melee and ranged weapon, unused weapon shows on the character's back Weapon switching (animation) Aim offsets for ranged weapons Bullet/melee impact sounds and VFX Health system for player and enemies Enemy AI Enemy Death, New Enemy Spawn Interface, Main Menu, UI, Icons, Bullet Counters, Health Bar The Game Must Be Playable with Xbox Controller Player Stats These are visible on the interface, The player can see the Health Bar (Red) and Stamina Bar (Green). The player will be able to see the Ammunition of Rifle Pick up (white number). These are presented very simplistically by two different Bars parallel to each other. Health Player has a health bar showed displayed in Red. The player can pick Up Health Pack, these will fully heal the player. Player will take Damage when falling from heights. Falling into Jump Pads will not cause any Damage to the Player. Player will take increased damage when the Stamina B...
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