The World of Concept Art The Idea My main goal for this Blog chapter is to discover, analyse and explain: Why are the weapons memorable in videogames. How and why they are designed that way, and why that particular style is used. In designing the iconic elements in games, what does the designer have to do, how does the concept artist design the weapon, how do they maintain the core elements, how do they make them iconic, how they create memorable prop designing. Why is that weapon important, the story behind it, the gameplay elements that brings, the distinct artistic design used, the shape, form and elements of concept for a particular weapon. These are the questions and thought I had when reading the concept Art book of Alice Madness Returns . I really Enjoy Dark Fantasy worlds, and this game offers the players a unique takeover of a classic tale. PRE-PRODUCTION The pre-production of Alice: Madness Returns started in mid 2008, inspired by a particular prequel. The Spicy Horse ...
Today is the final day of the four week project, I decided to focus on making sure all my gun parts are fully textured and ready to be showcased. These are the fully textured Weapons: Gun A Gun B Gun C These are the weapons in Unreal Engine 5. These are the main body parts. The Guns parts are very simple looking and their textures are blocked out colours, I'm not particular happy with the texture, and I will have to improve my texturing skills in the following days. I will focus on creating high poly version of each individual peace for each components and baking them on these ones. Recreating the textured and making sure to add more details for each weapons. The next step is learning to use ZBrush and creating high level models to bake them on mu current my guns. I made various researches on Overwatch 2. The current state of gaming works around cosmetics. Creating a gun for a known character is a good idea, it increases the popularity of the game and the income of the comp...
Description The Whispering Zephyr is a sleek and elegant wind-themed staff, designed to channel the power of the skies. Its shaft is crafted from lightweight, silvery wood that seems to shimmer faintly, as though it were infused with the essence of a storm. Spiraling up the length of the staff are intricate engravings of swirling winds, clouds, and soaring birds, glowing softly with a pale blue light. At the top of the staff sits a crystalline orb, suspended in midair by a delicate framework of golden filigree. The orb appears alive, constantly swirling with miniature cyclones, crackling lightning, and a faint mist. Feather-like decorations dangle from the sides of the staff, shifting and rustling as if caught in a perpetual breeze. When held, the staff emits a faint hum, as though whispering secrets of the wind to its wielder. It’s a weapon as much as it is a connection to the natural forces of the air. Functionality The Whispering Zephyr is more than a weapon—it’s a tool of imme...
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