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Showing posts from November, 2022

Creating a Pokeball

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 I got Inspired from Playing the new Pokémon game: Pokémon Violet I wake up this morning with the idea of creating a poke ball with Maya, My goal is to learn how to create Stylized Textures and i really wanted to have a model to practise. The poke ball is a simple 3D Mesh that I can create easily with the use of Maya. I just don't want to limit myself just with a simple mesh so I decided to make to open and created a design inside the model. I found a reference in Google for the inside of a Poke ball I opened the model and started Building the inside of the Mesh from scratch adding different layers so that the Model was Clean and easy to understand. I want something to hold the Model in place inside my game, so i went around google for a quick search and found an example of a Holder. I created the Holder in Maya. The Model Now is completed and Ready for some details and Texturing. I then exported Pokeball_Base , this is the simple version of the poke ball that I created, because I

A quest to Texturize

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 Today I spent the looking around the studio for a way to create textures for my model. First I fixed my Maya to make sure that the model I was working on is suitable for exporting to the various software such as ZBrush, Unreal Engine 5, Substance painter The Axe Model This is the low poly version of the Axe created in Maya: I modify the grid, colour and camera in Maya I created an Axe following a tutorial. The model is very solid itself and I'm happy of the way it looks. I also created a high poly version of this model in Maya by bevelling the edges and making sure that the model was consistent Texturing with Substance Painter I followed this particular tutorial for baking. I imported the Model in Substance Painter and baked the high poly version into it. Once the model is imported it should appear in the screen with the UV The next part is to bake the High poly into the Low Poly model Once the baking is over this will appear Once the baking is over, we got a model with more