Creating a Pokeball
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRp0Ms3iZI0XcMqRjx9WJZf0WQQ6UVcgpFud3Fa9W9HgFTyQOq-5upbGEEaYMS1pHU8LzGirhXd8tZuoESCRtpJpckzfWMgKu3laOTG662d1Ri62o8YdJyni_r1AmNCvRTFkzdwQzDOjgrinVguB6sF2QK1e7B3qKSwoyvgXSn-4Z7hX9Nauhx8RlK/w466-h466/around.png)
I got Inspired from Playing the new Pokémon game: Pokémon Violet I wake up this morning with the idea of creating a poke ball with Maya, My goal is to learn how to create Stylized Textures and i really wanted to have a model to practise. The poke ball is a simple 3D Mesh that I can create easily with the use of Maya. I just don't want to limit myself just with a simple mesh so I decided to make to open and created a design inside the model. I found a reference in Google for the inside of a Poke ball I opened the model and started Building the inside of the Mesh from scratch adding different layers so that the Model was Clean and easy to understand. I want something to hold the Model in place inside my game, so i went around google for a quick search and found an example of a Holder. I created the Holder in Maya. The Model Now is completed and Ready for some details and Texturing. I then exported Pokeball_Base , this is the simple version of the poke ball that I created, because I