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Showing posts from December, 2022

My Logo

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 I desined my Logo, i know this may be a minor thing, but I wanted to have a logo for my twitter and for my other work related social media so that I can be easily found by Game companies and studious. This is my logo Here is my Twitter account: Mox Moin This is my Sketchfab account were I post my 3D models: SpiritMox

Keyblade

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 During the first week of my holiday, I decided to make a quick weapon inspired by an old PS2 Game: Kingdom Hearts The iconic weapon from this game will be recreated using Maya and Substance 3D Painter. First I found a guideline for the weapon. I used Maya to build each part The Blade The Handle The Chain Then I created the High poly model in Maya Now I went in Substance 3D Painter and baked the model, then I applied the texctures The Model is Available in My Skecthfab .

Essay Emotions in Video Games

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ESSAY

Pokeball Machine

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 The Creation of the Pokeball Machine Recently i finished playing Pokeemon Violet and during my playthrough I was intrigued by the the idea of creating an asset for the game. I started doing some reaserces and I stumbled across the Pokemon Lab , in particular the machine that stored the pokeballs. The original Pokeball machine was just placed as decoration, the 3 starters were placed in the desk and ready to be chosen by the player. The Remake Machine from the first game has 5 Pokeball inside a glass container, protected by a password system.  I want to create a simple model to represent the feeling of choosing your first started from the Pokemon franchise. First I need to work on the base model. My workflow will start with Maya. The first thing to create is a 3D Pokeball, I previously worked on this particular model, so I will recreate something similar. Once our main focused point is created, we need to make the base of the Machine. thankfully they are simple geometry, cylinders will

Creating a Skateboard

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 Recently I was watching some gameplay from a game that I played during my teenagers years back in Italy. This game was one of the best selling during the PS2 era and one of my favourite games. Tony Hawk's Underground The Game Tony Hawk Underground is a Skateboarding videogame developed by Neversoft and published by Activision in 2003 for the GameCube , PlayStation 2 , Xbox and Gameboy Advance , then later on the game was published for Microsoft Windows in 2004. Underground  is built upon the skateboarding formula of previous  Tony Hawk's  games: the player explores  levels  and completes goals while performing  tricks . The game features a new focus on customization; the player, instead of selecting a professional skater, creates a custom character.  Underground  adds the ability for players to dismount their boards and explore on foot. The plot follows the  player character  and their friend Eric Sparrow as the two become professionals and grow apart. The game was devel

3D Weapon Workflow

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This is my guide, using my workflow to create a 3D Model for a weapon by starting from a concept idea. We will require the use of these specific software's: Autodesk Maya  (low Poly mesh),  ZBrush  (high poly mesh), and  Substance 3D Painter  (baking and textures). Then importing the final product into a game engine, in this case Unreal Engine 5 . Autodesk Maya I usually work with Autodesk Maya to build my base model from scratch, this software can be challenging for beginners, it will require knowledge and skills to be used efficiently. ZBrush This is probably the most challenging software to use, it took me sometime to get use to the interface, in my advice is best to use a drawing tablet and a pen for ZBrush. ZBrush can also be an optional step, because you can actually create the High Poly version in Maya.  ZBrush allows us to add details and sculpt our models, it is great for more complex meshes. Substance 3D Painter Once both versions of the model are completed we can move on