3D Weapon Workflow

This is my guide, using my workflow to create a 3D Model for a weapon by starting from a concept idea.

We will require the use of these specific software's: Autodesk Maya (low Poly mesh), ZBrush (high poly mesh), and Substance 3D Painter (baking and textures). Then importing the final product into a game engine, in this case Unreal Engine 5.


Autodesk Maya

I usually work with Autodesk Maya to build my base model from scratch, this software can be challenging for beginners, it will require knowledge and skills to be used efficiently.


ZBrush

This is probably the most challenging software to use, it took me sometime to get use to the interface, in my advice is best to use a drawing tablet and a pen for ZBrush.

ZBrush can also be an optional step, because you can actually create the High Poly version in Maya. 

ZBrush allows us to add details and sculpt our models, it is great for more complex meshes.


Substance 3D Painter

Once both versions of the model are completed we can move on into baking the high poly into the low poly mesh with the use of Substance painter 3D

After the baking is done, we can use the interface to create various textures and apply different materials to out model.


Unreal Engine 5

The last software we going to use is Unreal Engine 5, mostly it is used to showcase and test the model in a game scenario.





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