Space Rover Two Week Project
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGJXK-yNVt-gt59NW_Q223dOn9ib9c5wXPeVIWuHxl1vREYdbEokVr5WQVgyFtVzDsj3r76hHSvFxVgXMpPaIU_e_S8-wG3PXk7JPtMiibMSheclq9ZY4Mv6c7w4TeBt_yRBmF1K14IbfA0TS09HWHGw_GfwNEGsV_n9S6iMVop3f0VD-XQhwePHgd/w561-h345/HighresScreenshot00015.png)
During these two weeks of making models during a time limit, i came across major issues during the I created some models for a snow rover scene that I was working on with my colleague Tim , we started working on a horror theme-based game where the player is stuck in a small room and has to interact with various assets to resolve These are some of the sketches of the Rover and how the various assets are placed across the room. This is an updated map for the Rover Some sketch of the visuals and how the rover will be seen from the player perspective These are sketches of the scenario outside the window and what the player would see. Final Map design from Tim I use this map as a guide to position the model and create the scene in Maya. I started working on the Navigation System and how it would be implemented into the scene My main goal was to have some sort of control panel for the scene that the player could interact with and be full of buttons and controls I found this reference for th