This is the Weeek 3 and 4 before the end of the Game Jam for out metroidvenia
Set Designed the Logo
Josh created the main menu using Unreal Engine
The team in call
Dialogues
Tim wrote the dialogues
3D Models
Making a Kukri Dagger
I found a reference for a simple Kukri in google and use it as base for my model, and started working on the Kukri dagger weapons for the Game Jam.
First I created the main model using Maya
Then i created the high poly version in maya so that i use it for the baking process
I sent the dagger to see the opinion of my team.
I then went back and did some reaserch of symbols that I can apply to the weapon to make it better.
This was the anicent version of the Ethiopian scripture
I tried obtaining some old scripture to use as symbols for the weapon
I found out that the amharic scripture derivates from the Ethiopiac scripture
I will use this letters to upgrade all my weapons texture and make them even better.
Weapons
The kukri has now a name tag to make it belong to the character.
I updated all my swords to suits effects, the cursed sword have a matching design to the final sword.
The demonic sword had to be changed from red to purple to match the evil spirit.
Sandals
I quickly created a pair of sandals for the main character using some reference that i found in google.
I made one, made sure to have it UV mapped then mirrored to have another one.
Then i made some simple texture for the sandals.
Bow
Stalactite
I quickly created a stalactite for the cave level, this is supposed a statich mesh that will fall and distrupt the player.
The Statue
Make Big statue for temple
To archive this task i followed the guidelines that were made for the enemy statue head
I found a free female head asset in sketchfab and downloaded it to match the character in the concept
I started sorting out with creating my model in Maya
and then applied a simple texture
How it appears in the game
The Character
Gameplay
Making enemy move
Enemy Dash
Enemy trying to avoid attacks
Combo follow up
Bounce Bounce
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