Biodudes Arena
The Game
- Biodudes
- Alpha Scape
- B.A.B Bot Arena Brawl
- R.A.G.E. (Robot Anti-Gravity Endurance)
- Alpha factor
- Bulletcraft
- Bioscape
- Bionic Allert
- Kill of Redemption
- Bot Arena
- B.O.T Bot Overdrive Team
Game Idea
Goals
Create a playable game, showcase strong environment assets, and have impactful weapon design. Narrate the story through environmental parts.
Simple gameplay, easy to understand, and straightforward. Reward players with good knowledge and understanding of the environment and weapons system. Fair use of the character. items and buff can be found in specific points.
Research
Create Timeline
Create schedule
Create Group Tasks, blueprints, and model list
Story
The characters died a time ago and their souls were trapped in armors, with no memories of their life or the past. They have to fight to reach their freedom, or at least this is what they believe, they are tricked into this limbo for eternity. these animated armor suits are just a temporary state, even if they get killed their souls will possess another armor and they will raise again ready to battle.
In a far-off dystopian future, humanity had advanced to a point where they could transfer their consciousness into mechanical robots. This was initially seen as a way to achieve immortality, but things took a dark turn when a powerful corporation started to trap souls in these machines, forcing them to fight in an endless, brutal limbo.
The Arena was a bleak and foreboding place, a gothic limbo, with towering walls that seemed to go on forever. The ground was covered in a thick layer of dust and ash, and the sky was a sickly shade of purple. Spectators watched the battles from their seats high above the arena floor, themselves machines, cheering and jeering as the robots clashed.
Gameplay
First-Person Arena, the multiplayer shooter in 3D, the players battle in an open arena with weapons they find. Big Arena that allows vertical traversal. Players control one of the four main robots and starts the game with a basic rifle.
In a first-person shooter arena game, players take on the role of a character who is tasked with battling other players in an enclosed, high-intensity environment. The game typically features a variety of game modes, such as deathmatch, team deathmatch, capture the flag, and more, each with its own unique set of rules and objectives.
Players begin by selecting a character from a roster of unique and diverse options, each with their own strengths, weaknesses, and abilities. These characters can be customized with different weapons, armor, and cosmetic items to suit each player's individual playstyle.
Once in the game, players must use their weapons, gadgets, and abilities to eliminate other players and complete objectives. The game is fast-paced, with players constantly moving, dodging, and strategizing to outwit their opponents.
To make things even more interesting, players can pick up power-ups and weapons scattered throughout the arena, giving them a temporary boost in speed, damage, or defense. These power-ups can mean the difference between victory and defeat, so players must be quick to grab them and use them strategically.
As players progress through the game, they earn experience points and currency that can be used to unlock new characters, weapons, and cosmetic items. This encourages players to keep playing and striving to improve their skills, as they work towards unlocking new content and becoming the best player they can be.
Overall, the player mechanics in a first-person shooter arena game are designed to create a fun and challenging experience that rewards skill, strategy, and teamwork. With fast-paced gameplay, diverse character options, and a range of game modes to choose from, players can enjoy hours of intense, adrenaline-fueled action in the arena.
Each robot has a special bomb with a unique effect.
The starting rifle has infinite ammo, it takes a generous time to recharge, and has moderate damage.
The robots have a Health bar and Armor that recharge
Player VS Player VS Bot
Have to fight each other, and hordes of enemies will appear in the arena attacking players close to them. they prioritize low-health players.
Controls
The game can be played on a console and PC. easy to understand and reward players with good aim and mechanical skills.
Keyboard Controls
Movement:
- W: Move forwards
- S: Move backward
- A: Move leftwards
- D: Move rightwards
- Shift: Sprint
- Space: Jump/Double Jump (press twice)
- Ctrl: Crouch/slide (hold)
Combat:
- Left Mouse Button: Fire
- Right Mouse Button: Aim
- Q: Grappling Hook
- R: Reload the weapon
- E: Melee attack
- F: Weapon Switch/Pick-Up new weapon
- G: throws a bomb
- Space + Shift = Dash
- Shift + Ctrl = Slide
- Aim while falling to Slow descend
- Esc: Opens Main menu
- Tab: scoreboard
- Enter: opens chat/goes into typing mode
Xbox Controller
- left analog stick: Move Character
- right analog stick: Move the Camera
- left analog stick pushed in: Sprit
- right analog stick pushed in: Pick New Weapon / Interact
- A: Jump/ Double Jump (press twice)
- B: Crouch/Slide (hold)
- X: Melee attack/ Dash (while falling)
- Y: Grappling Hook
- LB: Reload the weapon
- RB: Aim Bomb / Throws bomb
- left trigger: Aim
- right trigger: Fire
Mechanics
Controls
The Player
Health
- Fall Damage
- Burn Damage
- Heals when picks medic kit
Armor
- Prevent health damage
- Regenerates when not damaged after 5s
- Takes Acid damage faster and stops regeneration
Skills
- Jump
- Double Jump
- Dash
- Grappling Hook
- Melee damage
- Ranged damage
- Can pick weapons
There are portals for the player to travel faster between areas, These are scattered across the map and can be used anytime
The gun can be used in mid-air this will make the player fall slowly, making them more open to attacks, but also allowing them to fire back.
Robot Creation Reference (Destiny 2)
https://www.youtube.com/watch?v=V9KBUXyGnAA
Mechanics References
Warframe melee attack sword
Warframe ranged to melee switch
Warframe slow-motion fall while aiming
Warframe bullet jump + dash + slide
Dying Light Grappling hook
Destiny 2 Sword Skate
Overwatch Genji Dash
Weapons
Weapons can be obtained and used until they of out of ammo, they can be dropped or switched to another weapon by pressing a button when next to them. The player can carry Three weapons at the same time. First, Second and Melee. The player can rotate between weapons.
- First weapon
- Second weapon
- Melee
- Bomb
Lists of weapons available:
- Rifle
- Shotgun
- Handgun
- Sniper
- Melee Light
- Melee Heavy
Items that be collected
- Ammo for weapons (it will restore the ammo of all weapons equipped)
- Health (Restore player health fully)
- Bomb (sets max bobs of player to 3)
Level Design
The arena is a mix of Sci-Fi and dark fantasy elements. The world has alien technology, and lots of sci-fi elements but maintain a dark, grim atmosphere with medieval-style elements, such as mechanical skulls, spinning axe, and blade traps. Gothic influences are all over the level of design and aesthetics of the arena.
The main arena is an iconic pit of doom, where the robots are forced to fight in a never-ending battle. the entire place is scattered with broken and dead mechanical parts. Gothic architecture from an alien cavillation, somehow leaves the player with the question of where this place is actually located.
is this hell? maybe limbo? an alien planet? or an alternative dimension?
Characters
The player can control one of the four different characters in the game.
- Red - Look: (Knight - Red with White/Silver Armor)
- Blue - Look: (Assassin - Blue with Gold Armor)
- Green - Look: (Necromancer - Green with bones and Black Armor)
- Yellow - Look: (Explosive - Yellow with purple spiked Armor)
Skills - This is still to be discussed
Each Robot has unique skills:
- Red - Fire Molotov, AOE, illuminates Area
- Blue - Smoke Bomb - blue can see through it
- Green - Acid Bomb, it will heal green
- Yellow - Sticky Bomb, can be detonated with a button press
Each Character has its unique look and feel, yet they don't excel too much in one task or another, they are all simple robots ready to fight with waterer they find. and even in death they will rise and fight again and again.
Player Characters
The Idea of having one main Robot Body and different interchangeable parts could be better.
I had a few suggestions about making one main robot and allowing the player to change the body parts for different buffs and effects.
Robot parts:
- Head
- Torso
- Arms
- Legs
Robot buffs
- Armored shield
- Upgraded Arms
- Powered Legs
Inspiration
Games that influenced this project are:
- Unreal Tournament (weapon collecting and multiplayer)
- Quake (theme, dark atmosphere creepy monsters)
- Doom (Gothic Style and shooting)
- Warframe (Combat Melee)
- Metal Arms (Maps design - character design)
- ULTRAKILL (fast phase gameplay, movement)
- Bionicle (main character)
- Crossout (customizations)
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