Biodudes Arena

The Game

Names ideas: 
  • Biodudes
  • Alpha Scape 
  • B.A.B Bot Arena Brawl
  • R.A.G.E. (Robot Anti-Gravity Endurance)
  • Alpha factor
  • Bulletcraft
  • Bioscape
  • Bionic Allert
  • Kill of Redemption
  • Bot Arena
  • B.O.T Bot Overdrive Team




Game Idea

I came messed around with random names, I decided to go with Biodudes as I want it to be a bit silly, I think is fitting enough and sounds catchy.

Goals

Create a playable game, showcase strong environment assets, and have impactful weapon design. Narrate the story through environmental parts. 

Simple gameplay, easy to understand, and straightforward. Reward players with good knowledge and understanding of the environment and weapons system. Fair use of the character. items and buff can be found in specific points.

Research

Create Timeline 

Create schedule

Create Group Tasks, blueprints, and model list

Story

The characters died a time ago and their souls were trapped in armors, with no memories of their life or the past. They have to fight to reach their freedom, or at least this is what they believe, they are tricked into this limbo for eternity. these animated armor suits are just a temporary state, even if they get killed their souls will possess another armor and they will raise again ready to battle.

In a far-off dystopian future, humanity had advanced to a point where they could transfer their consciousness into mechanical robots. This was initially seen as a way to achieve immortality, but things took a dark turn when a powerful corporation started to trap souls in these machines, forcing them to fight in an endless, brutal limbo.

The Arena was a bleak and foreboding place, a gothic limbo, with towering walls that seemed to go on forever. The ground was covered in a thick layer of dust and ash, and the sky was a sickly shade of purple. Spectators watched the battles from their seats high above the arena floor, themselves machines, cheering and jeering as the robots clashed.

Gameplay

First-Person Arena, the multiplayer shooter in 3D, the players battle in an open arena with weapons they find. Big Arena that allows vertical traversal. Players control one of the four main robots and starts the game with a basic rifle. 

In a first-person shooter arena game, players take on the role of a character who is tasked with battling other players in an enclosed, high-intensity environment. The game typically features a variety of game modes, such as deathmatch, team deathmatch, capture the flag, and more, each with its own unique set of rules and objectives.

Players begin by selecting a character from a roster of unique and diverse options, each with their own strengths, weaknesses, and abilities. These characters can be customized with different weapons, armor, and cosmetic items to suit each player's individual playstyle.

Once in the game, players must use their weapons, gadgets, and abilities to eliminate other players and complete objectives. The game is fast-paced, with players constantly moving, dodging, and strategizing to outwit their opponents.

To make things even more interesting, players can pick up power-ups and weapons scattered throughout the arena, giving them a temporary boost in speed, damage, or defense. These power-ups can mean the difference between victory and defeat, so players must be quick to grab them and use them strategically.

As players progress through the game, they earn experience points and currency that can be used to unlock new characters, weapons, and cosmetic items. This encourages players to keep playing and striving to improve their skills, as they work towards unlocking new content and becoming the best player they can be.

Overall, the player mechanics in a first-person shooter arena game are designed to create a fun and challenging experience that rewards skill, strategy, and teamwork. With fast-paced gameplay, diverse character options, and a range of game modes to choose from, players can enjoy hours of intense, adrenaline-fueled action in the arena.

Each robot has a special bomb with a unique effect.

The starting rifle has infinite ammo, it takes a generous time to recharge, and has moderate damage.

The robots have a Health bar and Armor that recharge

Player VS Player VS Bot

Have to fight each other, and hordes of enemies will appear in the arena attacking players close to them. they prioritize low-health players.


Controls

The game can be played on a console and PC. easy to understand and reward players with good aim and mechanical skills.

Keyboard Controls

Movement:

  • W: Move forwards
  • S: Move backward
  • A: Move leftwards
  • D: Move rightwards
  • Shift: Sprint
  • Space: Jump/Double Jump (press twice)
  • Ctrl: Crouch/slide (hold)

Combat:

  • Left Mouse Button: Fire
  • Right Mouse Button: Aim
  • Q: Grappling Hook
  • R: Reload the weapon
  • E: Melee attack
  • F: Weapon Switch/Pick-Up new weapon
  • G: throws a bomb
Advanced mechanics:
  • Space + Shift = Dash
  • Shift + Ctrl = Slide
  • Aim while falling to Slow descend
Extra
  • Esc: Opens Main menu
  • Tab: scoreboard
  • Enter: opens chat/goes into typing mode

Xbox Controller

Movement
  • left analog stick: Move Character
  • right analog stick: Move the Camera
  • left analog stick pushed in: Sprit
  • right analog stick pushed in: Pick New Weapon / Interact
Main Buttons
  • A: Jump/ Double Jump (press twice)
  • B: Crouch/Slide (hold)
  • X: Melee attack/ Dash (while falling)
  • Y: Grappling Hook
Trigger Buttons
  • LB: Reload the weapon
  • RB: Aim Bomb / Throws bomb
  • left trigger: Aim
  • right trigger: Fire
Dpad: Movement/menu navigation
Menu Button: Opens Menu
View Button: Opens scoreboard


Mechanics

First-Person Arena Shooter Mechanics:

The first-person arena shooter is a fast-paced game that involves players battling against each other in a virtual arena. Here are some of the core mechanics that could be used:

Movement: Players should be able to move around the arena using the keyboard or controller. This should include basic movement such as walking, running, jumping, and crouching. Additionally, players may have access to more advanced movement options such as double jumping or wall-running.

Weapons: Players will have access to a variety of weapons, ranging from pistols and shotguns to rocket launchers and railguns. Each weapon should have its own unique strengths and weaknesses, and players should be able to switch between weapons quickly and easily.

Power-ups: The arena may contain various power-ups that players can collect to give them temporary boosts. Examples include health boosts, speed boosts, and damage boosts.

Game Modes: The game should have several different game modes for players to choose from, such as deathmatch, capture the flag, or team deathmatch. Each mode should have its own unique rules and objectives.

Matchmaking: Players should be matched up with opponents of similar skill levels to ensure fair and balanced matches.

Controls



Xbox Controller Buttons:

When the game menu is opened, the game will not be paused and the player will still be able to take damage and be killed.

while having the leader board opened player will still take damage and gameplay will continue

No transition between animation between melee and gun, (Cod Knifing)

Melee will allow the player to dash while they are falling

The player can grappling the hook while falling, and can use it many times, even on the same spot.

responsive attack animation


The Player


Health

  • Fall Damage
  • Burn Damage
  • Heals when picks medic kit

Armor

  • Prevent health damage
  • Regenerates when not damaged after 5s
  • Takes Acid damage faster and stops regeneration

Skills

  • Jump
  • Double Jump
  • Dash
  • Grappling Hook
  • Melee damage
  • Ranged damage
  • Can pick weapons 

There are portals for the player to travel faster between areas, These are scattered across the map and can be used anytime

The gun can be used in mid-air this will make the player fall slowly, making them more open to attacks, but also allowing them to fire back.

Robot Creation Reference (Destiny 2)

https://www.youtube.com/watch?v=V9KBUXyGnAA


Mechanics References

Warframe melee attack sword

Warframe ranged to melee switch

Warframe slow-motion fall while aiming

Warframe bullet jump + dash + slide

Dying Light Grappling hook

Destiny 2 Sword Skate

Overwatch Genji Dash



Weapons

Weapons can be obtained and used until they of out of ammo, they can be dropped or switched to another weapon by pressing a button when next to them. The player can carry Three weapons at the same time. First, Second and Melee. The player can rotate between weapons.

  • First weapon
  • Second weapon
  • Melee 
  • Bomb


Lists of weapons available:

  • Rifle
  • Shotgun
  • Handgun
  • Sniper
  • Melee Light
  • Melee Heavy

Items that be collected

  • Ammo for weapons (it will restore the ammo of all weapons equipped)
  • Health (Restore player health fully)
  • Bomb (sets max bobs of player to 3)



Level Design

The arena is a mix of  Sci-Fi and dark fantasy elements. The world has alien technology, and lots of sci-fi elements but maintain a dark, grim atmosphere with medieval-style elements, such as mechanical skulls, spinning axe, and blade traps. Gothic influences are all over the level of design and aesthetics of the arena.

The main arena is an iconic pit of doom, where the robots are forced to fight in a never-ending battle. the entire place is scattered with broken and dead mechanical parts. Gothic architecture from an alien cavillation, somehow leaves the player with the question of where this place is actually located.

is this hell? maybe limbo? an alien planet? or an alternative dimension? 


Characters 

The player can control one of the four different characters in the game.

  • Red - Look: (Knight - Red with White/Silver Armor)
  • Blue - Look: (Assassin - Blue with Gold Armor)
  • Green - Look: (Necromancer - Green with bones and Black Armor)
  • Yellow - Look: (Explosive - Yellow with purple spiked Armor)

Skills - This is still to be discussed

Each Robot has unique skills:

  • Red - Fire Molotov, AOE, illuminates Area
  • Blue - Smoke Bomb - blue can see through it
  • Green - Acid Bomb, it will heal green
  • Yellow - Sticky Bomb, can be detonated with a button press

Each Character has its unique look and feel, yet they don't excel too much in one task or another, they are all simple robots ready to fight with waterer they find. and even in death they will rise and fight again and again.

Player Characters

The Idea of having one main Robot Body and different interchangeable parts could be better.

I had a few suggestions about making one main robot and allowing the player to change the body parts for different buffs and effects.

Robot parts:

  • Head
  • Torso
  • Arms
  • Legs 

Robot buffs

  • Armored shield
  • Upgraded Arms
  • Powered Legs

The player can change color of their robot
The player can choose the type of bomb they start with.



Inspiration

Games that influenced this project are: 

  • Unreal Tournament (weapon collecting and multiplayer)
  • Quake (theme, dark atmosphere creepy monsters)
  • Doom (Gothic Style and shooting)
  • Warframe (Combat Melee)
  • Metal Arms (Maps design - character design)
  • ULTRAKILL (fast phase gameplay, movement)
  • Bionicle (main character)
  • Crossout (customizations)

Moodboards


These are the visuals and ideas for the game.



Music


Sounds and visuals

Psytrance

https://www.youtube.com/watch?v=4bzEHpHVs9I&t=2477s

ULTRAKILL

https://www.youtube.com/watch?v=e9EqU9y69vU


Game Reference 


ULTRAKILL

https://www.youtube.com/watch?v=Pw63IVgYLDc

Xonotic 

https://www.youtube.com/watch?v=MnTjDfVIrWE

Halo Infinite

https://www.youtube.com/watch?v=w2pAqFx_wyA

Warframe

https://www.youtube.com/watch?v=c7uNGwugV2k














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