Scream Jam
Scream Jam
Rules
- Playable in website
- Horror themed
- First Person
- 3D Environment
- 1 Month
Roles
- Nathan - Blueprints, character, animations, modeling, texturing
- Jordan - Blueprinting, animation, rigging characters,
- Moin - 3D modeling, environment artist,
- Joshua - Level design, Level block out, mechanics
- Tim - Environment artist, Level Block out, research, presentations, dialogues, narrative
- Sett - Logos, icons, Hud, concept art, miscellaneous 2D art
- Tom - Blueprinting,
- Dan - Researcher, documentation,
- Adam - Music, audio,
Ideas
- Settings - Pub - Village - Hotel - Saferoom
- Enemies - Pendal Witch - Rope Ghost
- Player - Modern controls - arms visible - first person
- Combat - Silent Hill - Modern Controls
- Objectives - Stop Ritual - Survive The Night
The Game
Atmosphere
Nat did a sketch for the village so that the team had a general idea of the look of the village
Nathan made some adjustments and created the gameplay scenario, now it is visually clear where the game is heading and how the style and gameplay.
The Rope ghost encounter
The main enemy of the game
enemies chasing after the player
Game Design Document
for short GDD, this is our main document list for the main game.
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