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Showing posts from April, 2023

Essay The creation of Emotions in Video Games

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  Ahamed Malik Amanul Moin | DE4402 The Creation of Emotions in Video Games

Scream Jam Week 4

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  The last two weeks of this game jam made me realize that time management is a big issue when you have a more complex game, with few people  Working as a team for the game jam thought me a lot about the workflow process, and made me realize my strength and weakness as a game designer. I feel like I learned a lot.  These are all the models I manage to make for this game jams. Gameplay Footage

Scream Jam Week 3

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For this week I decided to update some textures for my models and work on the building parts. Updated Shotgun Textures My model is available here Modular Building I also created procedural building parts using josh level blockout as guidelines., I started working on each individual component trying my best to have as many models as possible. I created different types of modular building parts. I started with a simple base, to have something precise to work with, I adjusted my grid and created a base floor to use as a reference while I'm building the modular parts. I also created different size variants of the floor I created a wall and door frame for the building I also made sure that the door can be opened and closed efficiently. I created different wall and door variants to match and build them in-game. I started working on the roof I also adjusted the roof and angles of the buildings This is an example of house that can be build using my modular components. This is how the build

Scream Jam Week 2

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 This is week two of the scream jam horror game. I have been watching some Gameplay for Silent Hill 2 , getting inspiration and ideas for the items the player can collect/use. I took the game files from Nathan's Onedrive folder and playtested the game I downloaded a copy of the project Witch Appearance Witch effects and sound Lantern Testing Light Walking Mist Walking Josh also updated the environment block out. inserting the lantern model that i made. Shotgun This week I really wanted to create the shotgun for the game. I made a mood board for the weapon. I started blocking out the shotgun I also separated the model into components to make sure it can be animated later on. I adjusted the model, created some details, and fixed the vertex location so that the gun can be snapped on point when exported on unreal engine. I made two different UV maps for the front and back of the Shotgun I textured the Shotgun While working on the Shotgun I had to make sure to make the weapon fitting fo