Creating Charizard
Creating a 3D model of Charizard, a popular Pokémon, can be a fun and rewarding project for 3D artists.
All of Charizard information that I used is from the Bulbapedia page.
I started with reference images, Ensure that the reference images are clear and show the details of Charizard's anatomy.
These are the ones I used:
FRONT
SIDE
I used Autodesk Maya to create a low poly version of Charizard.
I created the Tail
Then i moved on to the lizard's main body
I then made his arms
And legs
I then proceeded to create a simple version of the fire on his tail.
Then I moved on to build his wing making sure to push into the bat-shaped edges.
And finally the Head, this was the tricky part
Now I finally have all the pieces of the Pokemon. Is time to combine them together
I made some extra parts to add some details
And some extra fire versions
Then I assembled the entire model
I created low-poly and high-poly versions of the model
Then I exported the model and started texturing it with its color scheme.
Substance 3D Painter designs are too rough so I used Photoshop Instead to create a cartoony colour effect.
These are the UV with the textures
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