Master Journey: Weapons Unbound



How would I be able to create weapons and props that can fit games in a seamless way

I started working on a scene to incorporate my latest model: The Blood Drinker


I imported a stylized dungeon that i found on sketchfab on Maya, and started working around it.

I made a coffin in Maya and i put the Blood Drinker inside of it

I also want to create a glass model, so i made a simple window and i added a image and made the model translucent so that it mimics a stained glass window. 




The goal is to see if the models fits and blend together. without changing the textures, just the lighting.



Correct use of light

Lighting plays a crucial role in the process of creating weapons and props for games.

Proper lighting can greatly enhance the visual appeal of your weapons and props. Well-placed lights can highlight important details, create dynamic shadows, and add depth to the models, making them look more realistic and visually engaging.

Lighting contributes significantly to the atmosphere and mood of a game environment. Different lighting setups can evoke different emotions and enhance the immersion of players. For example, warm, soft lighting might create a cozy and inviting atmosphere, while harsh, dramatic lighting can convey tension or danger.


Scene Colours and Tonality

Set up materials, shaders, and lighting to make your weapons and props look good within the game environment.

This is how Light affects the assets in the world








Type of game

Understanding the Theme of the game



Audience perspective


I will showcase all the above with this weapon that I made:



I will import this asset in different games and showcase how it can seamlessly blend with the world thanks to lights and colours.

This process is tricky as various stylizes and tonalities may collide and create an create a contrast between the models in the game environment.



I showed the scene to a few people and most of them agree n giving gothic/vampire vibes at first glance.


 


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