Vampire Cathedral

 I want to make a scene in unreal engine, around the Blood Drinker

I gathered some image reference, and I started working on Unreal Engine 5.



I followed this tutorial to create a night scene with the moon




The textures of the weapon look bad, and the colour is variating to orange, I will come back and fix the textures issue on a later moment, the model looks good.


The coffin model need some textures improvement


I also imported my stained glass, I need to make more of these.


I quickly created some simple walls in maya, so that I can cover the stained glass, and build around my scene in unreal.



I need to work on the lighting, for now i'm trying to capture the tone and mood of the scene.



I raised up the window and adjusted the lights a bit




I add a Chandelier model from Sketchfab to test different type of lights and how they would work in the scene, i don't like how it looks like, the contrast ruins the vampire thematic I was going for.


I adjusted the light tonalities, to match the crimson red.


I got a pillar model from Sketchfab, and I changed the format from DAE to FBX, I adjusted the size, rename the model and imported it into unreal engine, and I inserted the model in between the windows to add some sort of detail to the scene.


I took a Door model from Sketchfab and put it on the scene, to give some details.


I took a bench model from Sketchfab and add it to my scene, I adjusted the size and shape in Maya then imported it to unreal.


I then adjusted the scene a bit, and I add a Carpet model from Sketchfab to fill the middle gap.








Comments

Popular posts from this blog

How to pose character model Fast

The Art of Alice Madness Returns

Environment and Modular Building