I made a Unreal Engine 5 Tutorial on YouTube, I want to highlight my levels of knowledge in Unreal Engine 5 by demonstrating how to create a cinematic presentation in Unreal.
One of the most exciting parts of this project was exploring how easy and intuitive it is to use Mixamo to pose and animate a character. For this task, I took a character model from Alice: Madness Returns, combined it with a scythe model I downloaded from Sketchfab, and brought the two elements together to create something dynamic and visually striking. The Process: Step by Step 1. Finding the Model I started by importing Alice's character model from Alice: Madness Returns. This game’s dark and whimsical aesthetic inspired me to create something equally eerie and captivating. Alice’s stylized design provided a strong foundation to work with, and the dramatic tone of the character made her a perfect candidate for this animation experiment. 2. Using Mixamo Next, I uploaded Alice’s model into Mixamo, an online tool that makes character animation incredibly easy. One of the best things about Mixamo is its user-friendly—no prior animation experience is required to get started. After up...
The World of Concept Art The Idea My main goal for this Blog chapter is to discover, analyse and explain: Why are the weapons memorable in videogames. How and why they are designed that way, and why that particular style is used. In designing the iconic elements in games, what does the designer have to do, how does the concept artist design the weapon, how do they maintain the core elements, how do they make them iconic, how they create memorable prop designing. Why is that weapon important, the story behind it, the gameplay elements that brings, the distinct artistic design used, the shape, form and elements of concept for a particular weapon. These are the questions and thought I had when reading the concept Art book of Alice Madness Returns . I really Enjoy Dark Fantasy worlds, and this game offers the players a unique takeover of a classic tale. PRE-PRODUCTION The pre-production of Alice: Madness Returns started in mid 2008, inspired by a particular prequel. The Spicy Horse ...
I was searching for various modular packs for Building and environment. I found this artwork on Artstation. I want the island surrounded by water, with a volcano area, a shipwreck area, a village, a fort and a magic tower. Various caves and secret underground tunnels across the island. I found this 3D Scene on Sketchfab of a Tropic Island with a skull, i really like the way it is implemented. Here is another interesting Tropic island Scene . I really like the colour and tonality of this island . Another example of good colour and theme tonality for the Island Here are more artworks I took for inspiration: Pearl Island I also found this particular asset pack for the main town, created by Sugar Works There are various interesting elements on this pack too, Made by Thunder CloudStudio Here is another village, this packs has way more assets available to use, Created by Polyart Studio . I started working on the island, I followed this tutorial to create the base island. I als...
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