Creating a Seamless Experience
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUmPacNIlSqzKlMAcDHCG4Z_ibQpn7y_BLHWasIcTn6TrhH5AV-uXoO0AWEIOYeu8jxZgIqf89sNzYkP7T1WkoCvU3IwLTXR0x_tCsVrgDEPiyF27Ptbv3zOkMeEJX_V9dPSxROznJ32bO_OymT99OkesrvEkb88eiInncR-GbMdU4C7eZsMzLBwm-6-Y/s320/Cyber%20City%20-%20Poster.png)
With my last project: Neo Tokyo Drive I managed to Create a Small Playable game using all the tools and software available to me. Notes ๐ - I planned the game on my notes using pen and paper. I had a clear vision of making a small driving game that could be played, simple enough for the player to understand and easy to play. Originally I wanted to incorporate coins pick-up system, similar to Mario Kart, but due to lack of time and space I posted it. Drawing the game and allowed me to map and plan ahead to be more efficient on my task. 3D Models ๐ฒ - used a Car Model I found on Sketchfab. I used the Reverse Texturing, learning how to modify existing Textures to my advantage. To build the city I took models from various sites and modified them accordingly to my needs and I blended them all in Unreal Engine. Mainly the models are all from Megascan Quixol, some model are from Sketchfab. They Animation ๐ฌ - I then had to dismantle the Car in Maya and Blender to figure out how to Animate