Creating a Seamless Experience




With my last project: Neo Tokyo Drive


I managed to Create a Small Playable game using all the tools and software available to me.


Notes 📝 - I planned the game on my notes using pen and paper. I had a clear vision of making a small driving game that could be played, simple enough for the player to understand and easy to play.

Originally I wanted to incorporate coins pick-up system, similar to Mario Kart, but due to lack of time and space I posted it.

Drawing the game and allowed me to map and plan ahead to be more efficient on my task.


3D Models 🎲 -  used a Car Model I found on Sketchfab. I used the Reverse Texturing, learning how to modify existing Textures to my advantage.

To build the city I took models from various sites and modified them accordingly to my needs and I blended them all in Unreal Engine. Mainly the models are all from Megascan Quixol, some model are from Sketchfab.

They 


Animation 🎬 - I then had to dismantle the Car in Maya and Blender to figure out how to Animate each tyre part, this process was really stressful, I had some help with it, I did follow different tutorials to a make sure the Car animations were perfect. A good combination of Blender and Unreal Engine was the key to making the car workflow more efficient.


Blueprinting ⚙️ - Car Weight: the car was drifting and flying all over the place, I learned to adjust the weight and speed of the vehicle in Unreal Engine, I also made sure that the Car stayed in the ground and wasn’t able to drift or collapse on the side breaking the immersion.


Lighting 💡- this was necessary element to work in Unreal Engine, light in the dark environment is a nice touch. Visually pleasing for the player, and gameplay vise is not too distracting but at the same time eye catching. During my test runs I didn’t had many issues with the driving or being dazzle by the bright lights of the city.


Video Editing 🎬 - I used OBS to record the screen during one of my test drive, then I used CapCut to edit the video, add some music and upload it to YouTube in my Game Design Channel.


The Test Drive was completed and the game is fully functional: during this project I managed to seamlessly blend in all the different aspects of Game Design, successfully making a playable game. I did manage to combine different elements of 3D models in one Project seamlessly allowing for a visually stunning image of a Futuristic City.


With this Project I aimed to create and showcase a playable game, by combining all of the elements of Game Design and fitting 3D models seamlessly.



Special Tanks to:


10th Percent Studios for supporting me and encouraging me to continue working on this Project.


Amar Sen - helping me with the blueprints and animations for the car.


Tim Shaw - Feedback and helping with the Environment Building.


Micheal Lasslett - testing the game, helping with lighting and environment design.


YouTube - for providing me with the necessary information and tutorials to complete this project.


At the end I would say that the Real Success are the friends I made along the way.







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