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Scream Jam Week 1

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 The creation of the Pendal witch horror game The Game The team established the look and feel of the game, it is going to be set in a modern village, somewhere lost in the woods, with a thick mist surrounding the town. A group of cultists is trying to summon a pedal witch, and the player is hunted by a rope ghost. The Work We started the scream Jam and everyone jumped in on their own task. I asked Nathan to make a model list so that I know what 3D models I have to make and how to approach my task. I started working on player mechanical models: Hatched Handle Lantern Double Barrel Shotgun My plan is to manage to get all these 3 models done in one week. The Stick I started working on the Handle, known as The Stick. I want to create a short handle stick with nails and make it look menacing but not too strong, the weapon has to be used to keep the enemies away from the player and inflict some sort of damage. I started modeling the weapon and I created the base shape for it, then I wrap...

Scream Jam

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Scream Jam  Rules Playable in website Horror themed First Person 3D Environment  1 Month Roles Nathan - Blueprints, character, animations, modeling, texturing Jordan - Blueprinting, animation, rigging characters,  Moin - 3D modeling, environment artist,  Joshua - Level design, Level block out, mechanics Tim - Environment artist, Level Block out, research, presentations, dialogues, narrative Sett - Logos, icons, Hud, concept art, miscellaneous 2D art Tom - Blueprinting, Dan - Researcher, documentation,  Adam - Music, audio,  Ideas Settings - Pub - Village - Hotel - Saferoom Enemies - Pendal Witch - Rope Ghost  Player - Modern controls - arms visible - first person Combat - Silent Hill - Modern Controls Objectives - Stop Ritual - Survive The Night The Game Atmosphere Nat  did a sketch for the village so that the team had a general idea of the look of the village Nathan made some adjustments and created the gameplay scenario, now it is visually clear...

Space Rover Two Week Project

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During these two weeks of making models during a time limit, i came across major issues during the  I created some models for a snow rover scene that I was working on with my colleague Tim , we started working on a horror theme-based game where the player is stuck in a small room and has to interact with various assets to resolve These are some of the sketches of the Rover and how the various assets are placed across the room. This is an updated map for the Rover Some sketch of the visuals and how the rover will be seen from the player perspective These are sketches of the scenario outside the window and what the player would see. Final Map design from Tim I use this map as a guide to position the model and create the scene in Maya. I started working on the Navigation System and how it would be implemented into the scene My main goal was to have some sort of control panel for the scene that the player could interact with and be full of buttons and controls I found this reference fo...