Soul Casters in 3D
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYsWAzwuXMkVL_3UMKfHcx6vfQ7rroPmHTZHcO0PmeswzEh-cL5xLB0XehOelL_ZJ-dbI_iYrqwbADSkClkiV6Bu6RhCyoFLbHK0kcjmucbNqGjXf2u0Oq36gXGMA5YknnkmU4qmL6nsObBXElYmOLcDHyNx2XsIJsrcCgKVPGm7SAJo0LS7l-OG0ePss/w485-h554/1.png)
I imported a card in Maya and i'm trying to make it as a 3D card, My goal is to make the Card 3D, with an interactable functionality so that i can Switch Card during the gameplay in Unreal Engine. The card is readable, this shows that my photoshop format is good, now i'm trying to make sure that i can create a simple effective way of maintaining the card and making it playable, then I need to make different cards. This is the base 3D mesh for the cards once i completed the border i tested it on the card art Front Back The UV map This is how it would look in game I imported the model in Unreal Engine 5, and the model is actually small just like a real trading card. I then imported a table model from Sketchfab in unreal engine I then imported the other cards, to test the quality of the artwork, and I applied some textures on the table model. I made a quick Video showcasing this These are the Cards faced upside down on the Table I'm not very fluent with Blueprints, so I hav