The Start of Four Week Project
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTi7N2RQ4yh1e2Qe5OdJOaMVERO760UwrY46q2i4YeeslIDnmOJH3kHjG_Y0yCM09y5KwKT_ovwzd0yUiQuioIkFpyxiNaAq-nilCNhF2SpOW0slpJaKseSc_QFGOtzyyEdRYj76TgiknkXxaWy-AtN4mXG-SyqY0BUoapASZF9SMLgpzRyVkhCurM/s320/1.png)
My Lecture told me to make 5 different modular weapons, model them, uv, texture and imported in UE5 for next week, I took it as challenge and started working on the spot. I created a quick guideline: GUN A Assault Rifle GUN B Shotgun GUN C Pistol GUN D Submachine Gun GUN E Sniper As soon as the lecture was over I went back in Maya and I started working on Gun A, I want to create a Sci-fi energy gun. back on Pinterest looking for endless ideas . I came Across Lyra on UE5, I watched some tutorial to understand how the Engine worked, I may use it in the future for my game. The next step is to create the actual weapons for the game. I made a couple of quick mood boards for the style and look. The first thing to do is to separate the gun types and the parts, then mix a bit of creativity. I really like the creativities of these guns and their Design got me really inspired on working on my own models. Gareth Davies posted on Twitter this interesting 3D model of a Netflix radio, I r