Alien Laboratory - Blueprints
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinrjQpXljT9EJRMr7aJVoiB8JPK8GLu3JAVEO31MAvWldK2C8rig1sNiScY9gK-MDnXoFIi2KZirSunaumDO37Cl4O0MrCca7YLvlI9u2lWqUeCATmo9_Lbai9olx7WTsEMV_xHo8kteOBvm4vDprZqEB5bT4w3INsIxceRu280pJgEGJGJt_DZe0eaf0/w599-h323/21312312.png)
I uploaded a Katana Mesh from Sketchfab Into the Robot, to check for the size, and position, for better gameplay and unique visuals. I uploaded a Robot Mesh I got from Sketchfab into Unreal Engine, to see how it would fit in my game, I'm really happy with the results: I think it looks sick I tried replacing the mannequin with the Robot, but the FBX File has the mesh rotated by 90 degree towards the ground on a side. This is not good because I need to adjust the Rotation. I imported the model in Both Blender and Maya In Blender In Maya I need to adjust the rotation accordingly to Unreal Engine I tried asking for some Help on Discord, Amar was suggesting me to create a new blueprint and rotate the mesh, but I would still have to retarget all the animations again. I spent some time researching the mechanics, luckily I found help along the way, I also watched tutorials to understand some blueprint logic, but it wasn't easy, I asked my friend Amar Sen to help me with the proce