Posts

Showing posts from October, 2023

Halloween Spooky Cat

Image
 I made a simple model for Halloween. I wanted to create something fast for Halloween, so i went in sketchfab and i loked around for something to reimagine, I put myself in the position of adjusting a model and learning different UV maps and how they could affect the texturing process. I made a pumpkin and a high poly cat model, that could be used to bake. I then textured them in a simple stylized colour scheme  And uploaded the model online on sketchfab to test the lighting and how this model effects would change. Overhall I wasn't happy with how the model was looking.

Rigging a Character

Image
 I will demonstrate an easy way to rig a character for animations or posing. First, you need a character model and it must be either FBX or OBJ format. You can find various models for videogame characters on the Models Resource website . Or you can make a character on your own using Blender. Once the model is ready, I exported it using FBX format as this is the most supported for game engines such as Unreal Engine 5.  Then I used actorcore to rig the character, this tool allows the character to be rigged automatically with minimum effort, it is very helpful for animations or posing a character for a scene. On the actorcore application,, you can import the FBX 3D model of the character into the engine and rig the model. Make sure to group up all the components inside Maya, name them correctly, and export them as FBX. Then import the FBX file inside actorcore software and rig it. Once the model is completely rigged you can check for the animations. The model can now be exported as FBX f

Sea of Thieves Scene: Sloop docked

Image
  The Sloop moodboard I found some fitting sloop 3D model and I thought about creating a scene for the model and fully texturizing it in a simple way.  I made sure that the model was interesting enough and then I proceeded to add elements such as water, planks, barrels, and a bridge into the scene in Maya. I also made sure to rename each texture of the model and separate them into parts so that i would be easy to export into substance and texture. Then I proceeded to texture the model and add some minor details, my goal was to learn and improve how to texture the model just the way as the original game model for the sloop would be.

Sea of Thieves: The Skull

Image
 Sea of thieves skulls are very iconic, i really like the fact that they all have their own design I am planning to make a unique version of this model, with electrical effect I really want to use the original skull of Sea of Thieves, because I think that the most iconic and easily recognisable. I found a 3D version of the skull from sea of thieves games files, I exported the model in a FBX format and imported it into Maya and I added some extra mesh to add that futuristic-techno look to the model. A bit of color and effect to make the model nice and ready. i used substance painter to try to recreate a ghostly effect on the skull, i do need to come back and try to create an emissive effect.

Road Board for Submission

 Last year in started working on different projects to test my skills as 3D Modeller, I did participate to various group projects and tried making some games. Some of them are: Spirit in the Mask Witch Trials Rover Project Skateshop  I did made lots of models for these projects, this year I will make models for existing IP and I will approach these models as I was working for them. I will chose some existing game IP and make models for them. Some of the Game and IP that I'm interested on making models are: Rare LTD - Sea of Thieves From Software - Bloodborne/Dark Souls/Elden Ring Nintendo Games - Zelda/Pokémon/Super Mario I think these games have unique design and interesting mechanics that can be explored trough my 3D Models skills, and I really want to make models for them. I will try my best to make models following the original IP themes, using any tools available to me, and I will try to keep them as close as possible to my main concept and ideas.

Fast Modelling for Tim

Image
 Tim asked me to make a model for his project

Lightsaber

Image
 The create the bloom effect for a glowing objects such as the lightsaber i used these effects in sketchfabs The intensity of the lightsaber is highlighted thanks to these special effects. i also adjusted the effects to make the metal of the blade shine more resulting in a afterglow effect, making it close to the real saber used by Darth Vader.

Chain of Agony

Image
 Long time ago i played a game called: Agony the Portal Is a flash game on a website available to play here I manly am interested in the weapon design of this game, especially the main weapon of the protagonist. Death carries a massive Morningstar with a big chain connected to a skull. I want to recreate that style of weapon. The Morningstar with a skull attached to with and glowing green eyes. I created the textures for the model This is the model after baking the high poly into it for extra details

Ninja Showcase

Image
  I want to make an homage to the Naruto series I will make a small diorama showcasing some of the most iconic things from the anime/manga. I started with making a small table Then i made a bunch of shuriken I then created a box to contain the shuriken's inside a display I filled the box with ninja gear I then add a lid to close the Box and some scrolls I also made a vial case with sharingan eyes and I added Tobi mask to the diorama I found this outfit from sketchfab, I really wanted to use the base of the coat for my model I know I could create the textures easily using the sticker method with photoshop I then add the Akatsuki coats in the background I then moved to texture each object I used the sticker method to create a normal picture and an alpha variant so that I can save time drawing them. To create the glass material

Katana

Image
 I Created a katana I started working on the handle adding more details I then created the blade I also created the Scabbard I then created the holder for both the blade and the Scabbard using this as reference I also created a simple Kanji that pops out from the stand for a 3D effect I then model to create a simple background  I went to substance and applied the textures I applied the great Wave on the background My model is available here: https://skfb.ly/oLXFX